Gerakan Dasar Felidae Dalam Animasi 2 Dimensi

Niky Hardinata, M. Suyanto - Universitas AMIKOM Yogyakarta, Sukoco - Universitas Surakarta

Abstract


Abstract – Animation literally means live / move. Supported by a variety of features and the existing methods make the animators are required to be able to work faster than ever before. Inverse kinematic methods is a method allowing the animator can create model of the movement more quickly because without requiring a lot of different images of a character for each frame. “A Felidae Basic Movements In 2 Dimensional Animation” is a study that aims to generate a model of the movement library of felidae animals in 2-dimensional animation that can be applied to to other felidae animal characters automatically and determine the degree of freedom of the joints on the felidae animal characters in a 2 dimensional animation. Limitation of the study variable is the method used is the method of inverse kinematics, felidae animals used are cheetahs, lions and cats, measuring the degree of joints done on a cat as a felidae animal model and a model of the movement created with Toon Boom Studio software. The method of analysis in this research is using research and development.

Results of this research is data angle of freedom (degree of freedom) felidae animal joints to be implemented in 2 dimensional animation and walking and running model of the movement library of felidae animals (cheetahs, lions and cats) in a 2 dimensional animation that can be applied to the other felidae animal characters (cheetahs, lions and cats) automatically.

The conclusion of the study is inverse kinematic methods can be applied in the manufacture of walking and running model of the movement felidae animals, felidae animal model of the movement libraries that have been made can be applied to other animal characters Felidae automatically.

Keyword: Felidae, Inverse Kinematic, Degree of Freedom, Animation, Toon Boom

 

Abstrak – Animasi secara harfiah berarti hidup/bergerak. Didukung oleh berbagai fitur dan metode yang ada membuat para animator diharuskan untuk bisa bekerja lebih cepat dari sebelumnya. Metode inverse kinematik merupakan metode memungkinkan animator bisa membuat model gerakan lebih cepat karena tanpa harus memerlukan banyak gambar yang berbeda-beda dari sebuah karakter untuk setiap frame.“Gerakan Dasar Felidae dalam Animasi 2 Dimensi” merupakan penelitian yang bertujuan untuk menghasilkan library model gerakan hewan felidae dalam animasi 2 dimensi yang bisa diterapkan pada karakter hewan felidae lainnya secara otomatis dan mengetahui derajat kebebasan sendi-sendi pada karakter hewan felidae dalam animasi 2 dimensi. Batasan variabel penelitian adalah metode yang digunakan yaitu metode inverse kinematik, hewan felidae yang dipakai yaitu cheetah, singa dan kucing, pengukuran derajat sendi dilakukan pada kucing sebagai model dari hewan felidae dan model gerakan dibuat dengan software Toon Boom Studio. Metode analisis dalam penelitian ini adalah metode research and development.

Hasil dari penelitian ini adalah data sudut kebebasan (degree of freedom) sendi hewan felidae untuk diterapkan dalam animasi 2 dimensi dan library model gerakan berjalan dan berlari hewan felidae (cheetah, singa, dan kucing) dalam animasi 2 dimensi yang bisa diterapkan pada karakter hewan felidae (cheetah, singa, dan kucing) lainnya secara otomatis.

Kesimpulan dari penelitian ini adalah metode inverse kinematik dapat diterapkan dalam pembuatan model gerakan berjalan dan berlari hewan felidae, library model gerakan hewan felidae yang sudah dibuat dapat diterapkan pada karakter hewan felidae yang lainnya secara otomatis.

Kata kunci: Felidae, Inverse Kinematik, Degree of Freedom, Animasi, Toon Boom


Full Text:

PDF

References


Beane, A., 2012, 3D Animation Essentials, Indiana: John Wiley & Sons, Inc.

Fernandez, I., 2001, Macromedia Flash Animation & Cartooning: A Creative Guide. McGraw-Hill Osborne Media.

Hasibuan, Zainal A., 2007, Metode Penelitian pada Bidang Ilmu Komputer dan Teknologi Informasi : Konsep, Teknik dan Aplikasi, Jakarta : Fakultas Ilmu Komputter Universitas Indonesia

Moreno, L., 2014, The Creation Process of 2D Animated Movies

Soma, H.A., 2007, Animasi Kreatif Fundamental dengan 3Ds Max, Jakarta: PT Elex Media Komputindo

Suyanto, M., 2005, Multimedia: Alat Untuk Meningkatkan Keunggulan Bersaing. Yogyakarta: Andi.

Thomas, F., Johnston, O., 1981, The Illusion of Life: Disney Animation. New York.

Pustaka Majalah, Jurnal Ilmiah atau Prosiding

Anumasa, S., Singh, A., Yadav, R., 2013, Cut-Out Animation Using Magnet Motion, International Journal of Image Processing (IJIP), Vol. 7 Issue.4, 2013

Bai, Y., Kaufman, M.D., Liu, K., Popovic, J., 2016, Artist-Directed Dynamics for 2D Animation, Jurnal ACM

Bhatti, Z., Shah, A., Shahidi, F., Karbasi, M., 2013, Forward and Inverse Kinematics Seamless Matching Using Jacobian, Sindh University Research Journal (Science Series), Vol. 45 (2) 387-392, 2013

Famukhit, L. M., Suyanto, M., Sukoco, 2016, Simulasi GerakKepiting Menggunakan Metode Inverse Kinematics, Journal Speed – Sentra Penelitian Engineering dan Edukasi, Vol. 8 No. 2, 2016

Grochow, K., Martin, L.S., hertxmann, A., Popovi´, Z., 2014, Style-Based Inverse Kinematics, Jurnal ACM

Huang, J., Pelachaud, C., 2012, An Efficient Energy Transfer Inverse Kinematics Solution, Jurnal Telecom ParisTech – CNRS

Legrand-Defretin, V., 1994. Differences Between Cats and Dogs: A Nutritional View. Proceedings of the Nutrition Society. 53 (01): 15–24

Nugraha, H. S., 2015, Pembuatan Model Gerakan Animasi 2D Menggunakan Metode Inverse Kinematik, Seminar Nasional Teknologi Informasi dan Multimedia (Semnasteknomedia), ISSN : 2302-3805, STMIK AMIKOM Yogyakarta, hal 21-26, 6-8 Februari, 2015

Whited, B., et al., 2010, BetweenIT: An Interactive Tool for Tight Inbetweening, EUROGRAPHICS Journal, Vol. 29 No. 2, 2010

Pustaka Laporan Penelitian

Kristin, C.A., 2014, Animation: 2D Versus 3D and Their Combined Effect, Tesis, Degree of Bachelor of Science in Architecture, Massachusetts Institute of Technology

Lei, K.L.D. van der, 2013, Inverse Kinematics Techniques in the BirthPlay Application, Tesis, Master Thesis of Game and Media Technology, Universiteit Utrecht

McCord, R., 2011, Techniques And Aesthetics Of Human Inverse Kinematics For Fighting Simulation, Tesis, Master of Interactive Technology, Southern Methodist University

Pan, J., 2009, Sketch-Based Skeleton-Driven 2D Animation and Motion Capture, Tesis, Doctor of Philosophy, Bournemouth University

Oendragon, B., Winkler, N., 2011, The family of cats—delineation of the feline basic type, Journal of Creation 25(2) 2011

Salles, L. O., 1992. Felid phylogenetics: extant taxa and skull morphology (Felidae, Aeluroidea). American Museum Novitates no. 3047

She, Y.Y., 2006, Real-Time Animation of Walking and Running using Inverse Kinematics, Tesis, Master of Computer Science, Concordia University

Sukma, K. Y., 2010. Buku Pedoman Skripsi Pembuatan Iklan Layanan Masyarakat Berbentuk 2D. (STIMIK AMIKOM), hlm.9-12

Syantesson, J., Born, oldJ., 2015, A RealTime Adaptation of Inverse Kinematics for Motion Capture, Tesis, Master of Science Thesis Computer Science Algorithms, Language and Logic, Chalmers University of Technology and University of Gothenburg

Pustaka Elektronik

Animal Diversity Web (ADW), 4 Januari 2017, Felidae, http://animaldiversity.org/site/accounts/information/Felidae.html

Engineering Tutorials, 2 November 2016, Kinematic Chains, Joints, Degree of Freedom and GRUBLER’S RULE, http://engineering.myindialist.com/2013/kinematic-chains-joints-degree-of-freedom-and-grublers-rule/#.WDsNZMnVo08

Toonboom, 25 Oktober 2016, About Toon Boom Animation, https://www.toonboom.com/company/about-us


Refbacks

  • There are currently no refbacks.